Empresa: Tequila Works S.L.
Web: www.tequilaworks.com
Actividades: Desarrollo de videojuegos
Información acerca de la empresa:
Tequila Works nace bajo un ambiente de profunda tradición y se crea con el tiempo necesario para que alcance su madurez exacta. De esta forma, obtenemos un estudio independiente que conjuga, bajo la atenta mirada del silicio de nuestras barricas, artesanía y modernidad. En su interior, profesionales procedentes de Blizzard Entertainment, MercurySteam Entertainment, Pyro Studios, Sony Computer Entertainment y Weta Digital, se encuentran, combinando ideas y código, con la intención de proporcionar un aroma sorprendente en nuestras obras.
Hacer cosas pequeñas, con buen gusto, esa es nuestra filosofía… ¡y nuestro reto!
Adelante. Pasen. Bienvenidos a la experiencia Tequila Works. Un lugar de encuentro para todos los apasionados de los juegos y del entretenimiento. ¡Os invitamos a un trago de nuestro trabajo!
T.W. – Recomendamos su consumo con moderación
Tipo de contrato:
Contrato indefinido
Tipo de jornada:
Jornada completa
Texto de la oferta:
Tequila Works is seeking a talented Material/Texture Artist to join our dynamic team. She or he will closely work with all departments and play a pivotal role in ensuring the visual excellence of our projects. We’re looking for someone who can elevate our visual outcome through expertly crafted textures and materials.
We are currently based in Madrid, with the possibility of remote work.
To apply, please, click on the following link: https://tequilaworks-jobs.kenjo.io/texture-material-artist-remote-work-324360
Requisitos mínimos:
• At least 3 years of experience as a texture/material artist using UVs for games with stylized art.
• Training in computer graphics, 3D animation, or graphic design related to art.
• Knowledge of PBR workflow.
• Profound technical knowledge in Substance Designer and Substance Painter, as well as experience with Photoshop.
• Experience with Unreal 5 and demonstrated experience working with modern art pipelines.
• Able to work with geographical and botanical elements, architectural finishes, textile movement, skin and hair behavior, metallic sheens, subsurface scattering. Knowledge of alpha cards, and fresnel behavior.
• Practical knowledge of texel density issues, ability to solve problems in this field.
• High level of English.
Responsabilidades:
• Develop a variety of captivating textures, engaging players and enriching the gameplay experience
• Create materials and textures for 3D models that represent our stylized art style.
• Match established art styles while developing ways to improve the visual direction.
• Build and manage the studio texture library.
• Research and reference real-world textures to create believable and lifelike textures according to the art style.
• Help mentor other artists to improve textures and material quality.
• Troubleshoot and fix texture issues.
• Maintain quality, efficiency, and consistency across your work.
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