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No Spoon – 3Cherry busca Video Games Developer

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

No Spoon es un Venture Builder enfocado en el desarrollo de proyectos tecnológicos. Creamos proyectos relacionados con nuestros sectores/áreas de interés: Videojuegos, RA, RV, Educación, Gamificación, IA y Machine Learning.

Tras más de 20 años de experiencia en la industria del videojuego y el entretenimiento, desde la fundación de No Spoon en 2016, contamos con 8 empresas consolidadas, formadas por un equipo de más de 90 personas.

Estamos ampliando nuestro equipo de 3 Cherry, enfocado en el sector del Juego Online. En 3Cherry desarrollamos juegos end-to-end (diseño, matemática, arte, backend, frontend) que comercializamos con las plataformas más importantes a nivel mundial.

Para más información, recomendamos visitar nuestra página web https://3cherry.com/

Buscamos Videogames Developer con experiencia trabajando en equipos multidisciplinares.

Requisitos mínimos:

– Experiencia en lenguajes orientados a objetos (Kotlin, Java, C# ).
– Conocimiento de prácticas de clean code, técnicas de refactoring y testing.
– Experiencia en el desarrollo de videojuegos con equipos multidisciplinares (dev, arte, diseño..).
– Pasión por los videojuegos y/o experiencia en el desarrollo de los mismos.

Requisitos deseados:

– Experiencia previa con motores de videojuegos (Unity, Unreal, Phaser..).
– Experiencia en el desarrollo de la lógica de servidor de un videojuego.
– Experiencia trabajando como desarrollador FullStack.
– Trabajo con metodologías ágiles (Scrum, Kanban, …).
– La formación y mejora continua.

Responsabilidades:

– Involucrarse en la toma de decisiones relacionadas con la parte frontend del stack.
– Desarrollo de nuestros productos junto con el equipo de arte y diseño.
– Análisis, desarrollo y evolución de la infraestructura Frontend.

Beneficios:

– Horquilla prevista de 20-24K€ brutos al año. Negociable en base a la experiencia..
– Horario de trabajo flexible, con dedicación a tiempo completo.
– Formato híbrido presencial/remoto (un día presencial en oficina de Valencia)
– Trabajar rodeado de un equipo senior y multidisciplinar al que le apasiona su trabajo.
http://dlvr.it/TJndvh

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Amuse Animation busca Compositing Lead

trabajos: Tipo de contrato:

Contrato de duración determinada

Tipo de jornada:

Jornada intensiva (Mañana)

Texto de la oferta:

Amuse Studios is looking for an experienced and visionary Lead of Compo to ensure the seamless visual integration of all elements in a shot, maintaining the highest artistic and technical standards while guiding the compositing team to deliver polished, production-ready visuals that align with the project’s creative vision. In this role, you will report to the CG Supervisor of this movie prodution project.

Missions :

Enusre Visual cohesion by bringing renders, elements, lighting to the final image.
Produce the diverse special effect made in compositing and translate the creative intent into compelling visuals, ensuring that every frame supports the storytelling and aesthetic goals of the project.
Automate, through the creation of templates, the creation (Nuke) of the compositing scenes
Master the compositing pipeline and respect delivery deadlines for productions
Lead of Compositing deliveries
Mentor and supervise our compo team, by providing both artistic and technical directionsto ensure quality and consistency.
Pipeline optimisation through performance improvement proposals, and support collaboration with other departments especially witH lighting, VFX, editorial.
Ensure quality control and delivery: Review, approve, and refine shots to meet our quality standards before they are delivered to our client, or the next stage of post-production.

Profile :

Good sense of graphics adapted to each universe
Initiative, polyvalence and autonomy
Passionate about art and technique
Good technical base to work with rendering and FX teams
Eager to learn and willing to work in R&D for new tools

Qualifications :

Deep knowledge of Nuke software
Experience in 3D productions as Nuke compositing artist
Knowledge of Python is a plus

– Contract project (1year) , Full time working shift, – M-T 08.00-16.00, F 08.00-14.00.
– Work position based in the Canary islands (Gran Canaria). Presential model.
– Starting date: November 2025
http://dlvr.it/TJncRg

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Amuse Animation busca Lead of Rigging Artists – Movie Project

trabajos: Tipo de contrato:

Contrato de duración determinada

Tipo de jornada:

Jornada intensiva (Mañana)

Texto de la oferta:

Amuse Studios is looking for a Lead of rigging artists to design and oversee the creation of character and object rigs, ensuring they are functional, efficient, and ready for animation by maintaining technical quality, and collaborate closely with modellers and animators to deliver flexible and production-ready rigs that support the creative vision. The role report to the CG Supervisor of this project.

Key Responsibilities:

– Lead the rigging team across all levels, managing workflows, schedules, and quality control
– Oversee the daily activities, leading the department, and establishing best practice workflow and guidelines for the team.
– Design, build and maintain character, prop and facial rigs suitable for stylised animation
– Collaborate with the Animation Director, Modelling and Pipeline teams to align on creative and technical needs
– Develop tools and scripts to automate rigging processes and enhance pipeline efficiency
– Troubleshoot rigging issues during production and offer fast, creative solutions
– Ensure rigs meet performance benchmarks and animator needs
– Provide mentorship and training to junior and mid-level riggers
– Maintain documentation and best practices for the rigging department
– Contribute to the overall artistic and storytelling quality of the film through expressive, functional rigs
– In conjunction with the CG Supervisor, mentoring, managing, developing, training,
and evaluating the performance of the rigging team members
– Collaborate closely with Animation, Modelling and Shading departments to best
achieve the intended animation performance requirements

Requirements:

– Proven experience as a Lead or Senior Rigger on animated features, series, or similar projects – 5 Years
– Advanced knowledge of rigging in Maya and scripting (Python, MEL)
– Strong understanding of anatomy, deformation, skinning and animation principles
– Experience with facial rigging, blendshapes, and rigging for stylised characters-
– Excellent communication and leadership skills
– Strong organisational abilities and a proactive mindset
– Comfortable working in a fast-paced, collaborative environment

GENERAL INFORMATION:

– Contract: 10 months project
– Starting date: June of 2025
– Working shift: full time from Monday to Thursday 08.00 to 16.00 and Friday 08.00 to 14.00

Join our growing team and accelerate your career with us!

We offer a fantastic opportunity to work within a culture that embraces diversity, in the most vibrant, fast-paced, and creative digital environment in the Canary Islands (Gran Canaria). Here, we encourage everyone to nurture a healthy quality of life by striking the right balance between work and personal time, growth, and wellbeing practices in the workplace.
We’re committed to building an inclusive workspace, supported by a young, talented, and highly dynamic team where imagination can thrive.
We offer a stable position with room to grow and a great development opportunity within a highly competitive field, in a market that’s seeing remarkable local expansion.
We want you to keep learning through internal training and development programmes.
We foster a culture of equality and continuous improvement, welcoming fresh ideas and iterating on new concepts. A 50/50 gender balance is reflected at both staff and management levels. We also believe that inclusion and diversity are key to recruitment, as varied cultural perspectives only serve to enrich our shared experience
http://dlvr.it/TJmMCF

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Aristocrat busca Unity Developer

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for a developer to join one of our game development teams based in Barcelona. You’re expected to have a good understanding of object oriented programming, design patterns, also a thorough understanding of graphics, performance issues and trade-offs, great attention to detail and ability to work with deadlines.

Requisitos mínimos:

What We’re Looking For

Essential Requirements :

– Experience with best practices such as TDD

– Has shipped at least 1 mobile title into production

– Experience in building flexible and reusable systems

– Ability to easily learn and work with new problems and new technologies

– Experience with optimisation of complex systems.

– Understanding how network protocols work and experience with client-server communication

– Experience with UML and/or diagrams

– Ability to work with scrum and agile

Requisitos deseados:

Nice to Have:

– Best practices such as TDD, BDD, ect.

– Shipped mobile titles into production

– Knowledge of network protocols work

– Experience with client-server communication

– Experience with UML and/or diagrams

Responsabilidades:

Your role will be hands-on in the development of new features and also supporting existing ones, writing unit tests and code reviews. As a Unity developer you’ll be asked to provide support and mentor junior developers and take part in technical discussions. You’ll work closely with producers, designers, and developers in a highly collaborative and genuinely agile environment.

Beneficios:

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TJmHDl

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Crema busca Lead Technical Artist

Empresa: Crema
Web: https://crema.gg/
Actividades: Desarrollo de videojuegos

Número de trabajadores: 40
Información acerca de la empresa:
Crema es un estudio madrileño dedicado al desarrollo de videojuegos multiplataforma. Actualmente estamos inmersos en el desarrollo de varios videojuegos nuevos así como en el mantenimiento y actualización de Temtem.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada intensiva (Mañana)

Texto de la oferta:

Crema es un estudio madrileño dedicado al desarrollo de videojuegos multiplataforma. Actualmente estamos inmersos en el desarrollo de un nuevo videojuego así como en el mantenimiento y actualización de Temtem: Swarm.

Buscamos un/a TechArt Lead que se incorpore al equipo presencial en Madrid y que nos ayude a gestionar el equipo de TechArt y todas las tareas y proyectos relacionados con él.

Para presentar tu candidatura por favor rellena el siguiente formulario: http://crm.gg/careers

Requisitos mínimos:

– Alta experiencia con sistemas de profiling de GPU/CPU para detectar cuellos de botella en rendimiento.
– Al menos 3 años de experiencia como Senior/Lead TechArt en Unreal Engine
– Capacidad de análisis y resolución de problemas orientados a conseguir resultados visuales óptimos sin comprometer parámetros de rendimiento.
– Excelente capacidad de comunicación y de trabajo en equipo.
– Conocimientos avanzados de uso de 3DS Max, Maya, Houdini y/o similares.
– Fluent in English
– Experto en diseñar e implementar efectos visuales en Unreal, con un fuerte enfoque en el rendimiento técnico.

Responsabilidades:

– Gestionar las asignación de tareas y ofrecer estimaciones adecuadas de los cronogramas del equipo de TechArt
– Guiar, asistir y formar al equipo en los desafíos que se presenten.
– Llevar una estrecha cooperación con los leads del resto de departamentos así como con el equipo de arte y desarrollo.
– Crear y mantener al día la documentación del proyecto.

Beneficios:

– Contrato indefinido en jornada intensiva de 7h flexible (entre 7:00h y 15:00h).
– Puesto de trabajo híbrido (70% presencial, 30% remoto) en nuestras oficinas en Madrid.
– Incorporación inmediata y contrato de trabajo estable.
– Ambiente de trabajo relajado: sin clientes, sin fechas de entrega irrazonables, sin crunch, etc.
– Cultura de empresa basada en el bienestar de los empleados: terapia subvencionada y fisio gratuito, seguro de salud privado, oficina pet-friendly, comidas de empresa mensuales…
http://dlvr.it/TJnCFD